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CATastrophe
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Devlog
Triggers and Scene Transitions
May 13, 2025
by
pikman34
2
CATnapped's two main puzzles both are situated on separate scenes away from the main scene. This was mainly done to avoid relying on the use of a canvas too heavily, but also so that certain game obje...
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Pipe Puzzle
May 12, 2025
by
pikman34
1
Created the pipe puzzle in a separate scene, added all necessary objects that need to be preserved during loads to the DontDestroyOnLoad list. Completing the puzzle causes the screw to spawn, it is in...
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Inventory System - The Basics
May 12, 2025
by
pikman34
1
#Noah, #Coding
I created the inventory system for CATNAPPED. Following a YouTube tutorial quite closely, I managed to get the main structure of the inventory down. An on-screen inventory still needs to be added, how...
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Tidy Puzzle
May 12, 2025
by
pikman34
1
Created the tidy puzzle functionality. The pieces are all able to be picked up and moved, when let go near the correct spot will snap to position. Win condition does the same thing as the pipe puzzle,...
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Whiteboxing
May 12, 2025
by
pikman34
I whiteboxed the layout of the house using the sketch mockup of the house map and all of the rooms. After which all the assets were completed I changed the whiteboxed assets out for the finished asset...
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Unity end scenes work
May 12, 2025
by
mimikhi
Before I even started Unity I created some basic UI assets to use for the Main Menu and Pause Menu in Photoshop. Then got into unity to create the final cutscene in the game where you reunite with you...
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Tidy Puzzle
May 12, 2025
by
mimikhi
Complete the tidying puzzle assets and background art in Photoshop. Combination lock big screen art has been scrapped. -Amy...
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Computer Art
May 12, 2025
by
mimikhi
Drew the computer final art in Photoshop. Same design process as calendar art where I start in the smaller canvas of 240 x 150 px and then scale to add in details like the text on screen. - Amy...
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Calendar Art
May 12, 2025
by
mimikhi
I took on making the 2D art for the close-up of our puzzles big screen vers. So, today I drew the final product of the calendar in Photoshop. Designed in 240 x 150 px canvas for colours and then scale...
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Puzzle closeup layouts finished
May 12, 2025
by
mimikhi
Designed t he calendar, computer and combination lock art in Photoshop . Been used for placeholders in Unity until final art is completed. - Amy...
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Tidy Puzzle Layout
May 12, 2025
by
mimikhi
Designed how the tidy puzzle will look out and work in Photoshop, so artist knows what assets to draw for it. First picture is how the puzzle starts, and the second picture is the answer to puzzle. Th...
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Room Design
May 12, 2025
by
mimikhi
Today was spent making rough sketches/diagrams for what each room will look like and what major objects will be in them plus the map layout . This is for our artist- to be able to draw these ass ets...
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Puzzle layout
May 12, 2025
by
mimikhi
Diagram for game flow I finalised the puzzles that are going to be in the game! To be able to communicate how the game flow works and how the puzzles and rooms interconnect in the game I made a flowch...
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Initial Ideas
May 12, 2025
by
mimikhi
Developed initials ideas for our game : CATastrophe . A puzzle solving game where you need to lure out your pet cat to take him to the vets. I drew out what perspective/art style the game could play o...
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UI and Sound - Dearbhla
May 12, 2025
by
dearbhla
UI and Sound Design - Dearbhla 12/5/25 As well as being the main artist, I was in charge of UI and sound implementation for CATastrophe. Amy designed the buttons and panels for the UI, and I implement...
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Asset Design - Dearbhla
May 12, 2025
by
dearbhla
Asset Design - Dearbhla 19/4/25 I am the main artist on the team, so I am designing the items, tilemaps, and furniture objects. My team gave me a list of assets they needed, as well as wireframes and...
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